United States

Team Games using Bridgemates

April 2018 - Using New Bridgemate Team Game Feature

 

While ACBLscore does not currently support "Remote score entry" for team games, most other scoring programs used around the world have integrated the use of Bridgemates for team games.  To automate team-game scoring in North America, Bridgemate.US has tested the SwissTeamsScorer (STS) and TeamsScorer (TS) programs by Jeff Smith, U.K.  They have been modified and updated for North American use.
The STS and TS programs may be downloaded from:   SwissTeamsScorer   or  TeamsScorer

There is no charge for the programs, although Jeff Smith does accept donations ('to cover web hosting and further development/support").  If you like the program and wish to send him a donation, please visit his donation page.  

The SwissTeamsScorer (STS) program works best for games with an even number of tables and larger team games (8 or 9+ teams) - whereas the TeamsScorer (TS) is easiest to use for smaller, odd-number of teams games, specifically 5- and 7-team games.  It should also be noted that the TS movements do not use short round robins and thus is more logical for the players.

Bridgemate Support for Team Games


The following Bridgemate.US documents provide information on using the STS and TS programs with Bridgemates for team games.  There are several separate files:

SwissTeamsScore
SwissTeamsScorer Initial Setup-Defaults and Database-Guide  Initial Setup - Options and Database.
SwissTeamsScorer (STS) with Bridgemate Scoring System  Running and scoring the game using STS.
Assigning Matches manually and Stationary Teams (Sitters)  Special conditions - Reference Guide.
Wrong direction - Withdrawal - Played at Wrong Table  Correction procedure.
BMR Equivalent - Restart Procedure   How to restart Bridgemate Software during a game and re-activate the "Read All Results" button.

TeamsScorer
TeamsScorer Initial Setup-Defaults and Database-Guide  Initial Setup - Options and Database.
TeamsScorer (TS) with Bridgemate Scoring System
 Running and scoring the game using TS.
5 and 7 Team movement Guide Cards  Guide Cards and Movement Information using TS.
BMR Equivalent - Restart Procedure  How to restart Bridgemate Software during a game and re-activate the "Read All Results" button.

Electronic Transfer of names from STS or TS into the ACBLscore game file.
STS (and TS) - Create Seeding File - Import Names into ACBLscore  How to create a seeding file and electronically import names into ACBLscore.

The STS and TS programs are used to assign matches each round and calculate the results - typically using the ACBL 20 Victory Point scale.  The final match results (points and Wins/Draws) are manually posted into ACBLscore for calculating MatchPoints and reporting the game to ACBL.  ACBLscore may be run on the same computer with STS and BCS - or it can be used on a separate PC.

Special Note:  During setup, you may encounter an "Error 3260...."  If it appears, disregard and click "OK" to close it.

BMTest
There is a special BMTest program which can be used to electronically generate player numbers and board results into STS or TS - emulating player input on the Bridgemates. 
BMTestInstall 2-1-2  BMTest installation program
BMTest  Instructions on using BMTest to generate player numbers and board results
Create BMTestNumber.csv File  How to create a BMTest player number file with names from your Club database - or BMPlayerDB.mdb file for large club and National ACBL player database.

For your convenience, Swiss Team table cards may be downloaded and printed.